The Obelisk: Home Horror Game
The Obelisk: Home Horror Game

This page is not an official page of the app or its developer, but an independent editorial publication created for informational and commentary purposes. Unless expressly stated otherwise, neither the app nor its developer is affiliated with, endorsed by, sponsored by, authorized by, or otherwise officially connected with MWM, Apple, Google Play, the app publisher, or the app's developer, and nothing on this page implies that the app was developed using MWM's services. Any trademarks, logos, screenshots, and other content remain the property of their respective owners.

Logo of The Obelisk: Home Horror Game

The Obelisk: Home Horror Game

Step into a reality-warping descent where your familiar halls become a liminal trap. Experience the psychological dread of a lost VHS tape in this survival game where the house is listening and silence is your only weapon.

Key Figures

Downloads

500+

User Rating

4.6/5

Total Ratings

100

Publisher

Pedro Crispim

Category

Games

Locales

11

Latest Version

1.2

Size

259.3 MB

First Released

Feb 15, 2026
Features

Enter the Analog Nightmare

Lose yourself in a psychological survival experience where your home transforms into a shifting maze of VHS-inspired dread.

Authentic VHS Aesthetic

Immerse yourself in lo-fi CRT filters and warped audio designed to make you feel like you are playing a cursed tape you weren't supposed to find.

Pure Psychological Survival

Forget power-ups and weapons. Your only tools are silence, timing, and your own instincts as you attempt to outrun an unblinking, patient hunter.

The following screenshots and description are sourced directly from the app's official store listing and are the property of the app developer.

App Store

Screenshots

The Obelisk: Home Horror Game - A shadowy figure standing in a doorway with a grainy VHS analog horror filter

A shadowy figure standing in a doorway with a grainy VHS analog horror filter

The Obelisk: Home Horror Game - First person gameplay of a dark house interior with a grainy VHS aesthetic filter

First person gameplay of a dark house interior with a grainy VHS aesthetic filter

The Obelisk: Home Horror Game - Grainy VHS style screenshot of a striped hallway in The Obelisk horror game

Grainy VHS style screenshot of a striped hallway in The Obelisk horror game

The Obelisk: Home Horror Game - First-person gameplay of a grainy VHS-style hallway in The Obelisk Home Horror Game

First-person gameplay of a grainy VHS-style hallway in The Obelisk Home Horror Game

Description

Step into The Obelisk: Home Horror Game, a horror game built to feel like a VHS tape you weren’t supposed to watch, a scary, mazelike descent inspired by The Obelisk Analog Horror. This is not a haunted mansion across town. This is home. Your hallway. Your bedroom door. the familiar corners. rewritten by analog horror logic where the rules don’t make sense until it’s too late. The lights buzz like a dying CRT. The audio warps into a low, crawling hum. The screen splits into static at the exact moment you realize the house is listening. And somewhere inside this shifting architecture of fear, the Obelisk is present — unseen, unblinking, patient. The core nightmare of The Obelisk: Home Horror Game is simple: escape a place that refuses to be escaped. Rooms connect wrong. Corridors loop back with one detail changed. Doors open into spaces that shouldn’t fit inside your floorplan. A staircase leads down… and down… and down… until you forget which direction “outside” even is. Every step turns your home into a mazelike creepypasta trap. a familiar environment twisted into something that feels personal, targeted, and cruel You’ll recognize moments that echo the series’ chapter-like dread “The House With No Windows,” “Why Do You Keep Us Here,” and “The Man in the Tower" This is survival horror where bravery is optional and caution is mandatory. You won’t “power up” into a hero. You won’t outgun what’s hunting you. Your tools are the oldest ones in horror: observation, timing, silence, and instinct. Listen for movement that doesn’t match your own. You can’t fight the Obelisk. You can’t reason with the house. You can only survive long enough to understand what it wants. And if you’re wrong?

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This page is not an official page of the app or its developer, but an independent editorial publication created for informational and commentary purposes. Unless expressly stated otherwise, neither the app nor its developer is affiliated with, endorsed by, sponsored by, authorized by, or otherwise officially connected with MWM, Apple, Google Play, the app publisher, or the app's developer, and nothing on this page implies that the app was developed using MWM's services. Any trademarks, logos, screenshots, and other content remain the property of their respective owners.