Monetization

Introductory Offer

Also known asIntro OfferNew-Subscriber Offer

A subscription offer — typically a free trial or discounted first period — available only to users who haven't previously subscribed to that product.

Key takeaways

  1. 01Intro offers are NEW-subscriber only. Apple and Google enforce eligibility server-side — once redeemed, never again on the same product.
  2. 02Three standard formats: free trial, pay up front (discounted flat first period), pay as you go (discounted first N periods).
  3. 03Free trial drives the highest trial-start volume; trial-to-paid conversion typically 30-50% (great apps 60%+).
  4. 04Use **promotional offers** for winbacks — they are the separate mechanism for users no longer eligible for intro offers.

Introductory offers are subscription offers Apple and Google make available only to new subscribers of a given product. Once a user has redeemed an intro offer on a subscription, they can never redeem one on the same product again — eligibility is enforced server-side. This is what differentiates intro offers from promotional offers, which target returning users (winback / retention) and have their own redemption mechanics.

Three standard intro-offer formats

Trial-to-paid conversion is the central metric. Industry medians vary by vertical: consumer utilities / productivity 30-50%, entertainment / dating 50-70% (high emotional commitment by trial end), F2P games with subscription tiers 15-30%. Great apps in any vertical land at 60%+. Trial length matters: shorter trials (3-day) increase trial starts but decrease conversion at the price step; longer trials (14-day) do the opposite. 7 days is the modal sweet spot.

Apple's disclosure requirement changes how you write paywall copy: the post-trial price and terms must be clearly disclosed on the paywall (Apple's Auto-Renewable Subscription guidelines). Users who understand the post-trial commitment churn less — vague disclosures lift trial-start rate but tank conversion. Lead with the trial offer, but always show the full subscription terms below it.

Quick answers

What is an introductory offer in a mobile app?

An introductory offer is a subscription offer Apple and Google make available only to new subscribers — users who haven't previously subscribed to that product. Once redeemed, the user can't redeem an intro offer on the same product again. Three standard formats: free trial (e.g., 7 days free), pay up front (discounted flat first period), or pay as you go (discounted first N periods).

How is an intro offer different from a promotional offer?

**Intro offers** target NEW subscribers — first-time users only, one-shot redemption. Surfaced automatically by the App Store when the user is eligible. **Promotional offers** target EXISTING or RETURNING subscribers — users no longer eligible for intro offers. Surfaced by your app itself, through paywall logic you control. Typical use cases differ: intro for acquisition trials, promo for winback / retention.

What is a good trial-to-paid conversion rate?

Industry averages vary by category. Consumer utilities / productivity 30-50%, entertainment / dating 50-70%, F2P subscription tiers 15-30%. Great apps in any vertical land at 60%+. The numbers depend on trial length, post-trial price clarity, pre-trial onboarding quality, and the number of "aha moments" the user hits during the trial window.

How long should my free trial be?

7 days is the modal sweet spot for consumer subscription apps. Shorter trials (3 days) lift trial-start rate but lower conversion at the price step. Longer trials (14 days) do the opposite. Match trial length to the time it takes a user to hit the "aha moment" your product delivers — if value lands in the first 24 hours, a 3-day trial maximizes economics; if value emerges over a week of use, a 14-day trial works better.

Back to glossary