Soft launch is the practice of releasing a mobile game in a small subset of markets before global launch. The publisher uses the soft-launch window to gather real-user retention, monetization, and balance data — at much lower marketing cost than a global launch — and iterates the game until metrics clear pre-set thresholds. Only then does it commit to a global launch with full marketing spend.
Typical soft-launch markets
- Canada: English-speaking, culturally close to US, small enough to not burn US audience attention.
- Philippines: large mobile-first audience, English-speaking, low CPI for testing volume.
- Australia / New Zealand: English-speaking, similar consumer behavior to US / UK.
- Nordics (Sweden, Norway, Denmark, Finland): high ARPU testing market with English fluency.
- Sometimes Brazil, Mexico, Vietnam: for testing in non-English markets specifically.
Soft-launch decision criteria (typical for F2P games): - D1 retention: target 35-50%+ - D7 retention: target 15-25%+ - D30 retention: target 5-15%+ - ARPDAU: target genre-specific benchmark (varies enormously) - Crash-free rate: 99%+ - Day-1-to-paywall conversion: clear funnel that scales Games that don't hit these in soft launch typically iterate (rebalance economy, redesign onboarding, swap monetization mechanics) or get cancelled before global launch — which is the entire point of the soft launch.
Why not just go global immediately: global launch typically requires $5-50M+ in marketing spend over 6 months. If the game has fundamental retention or monetization problems, that spend is wasted — and recovering from a failed global launch is much harder than iterating quietly during soft launch.
Typical soft-launch readiness thresholds (F2P)
| Metric | Launch-ready target |
|---|---|
| D1 retention | 35-50%+ |
| D7 retention | 15-25%+ |
| D30 retention | 5-15%+ |
| ARPDAU | Genre-specific benchmark (varies widely) |
| Crash-free rate | 99%+ |
| Onboarding → paywall conversion | Clear funnel that scales |
Games that miss these in soft launch iterate (economy rebalance, onboarding redesign, monetization swap) or get cancelled before global — validating against these thresholds cheaply is the entire point of a soft launch.