ARPU is the blended revenue-per-user metric. Take total revenue in a window and divide by the user count for that same window. If you earned $100,000 last month from 50,000 monthly actives, your monthly ARPU is $2. Because the denominator includes every user — free-riders, casual payers, whales — ARPU averages over the entire revenue distribution and hides where the money actually comes from.
Variants you'll see in the wild: ARPDAU (ARPU per daily active user — common in free-to-play games), ARPMAU (per monthly active), ARPU paid or ARPPU (revenue divided only by paying users), and time-windowed forms like ARPU 30d (revenue in the last 30 days divided by D-30 installs or D-30 actives). The denominator and the window matter more than the metric name — two apps quoting "ARPU $5" can be measuring 10× different things.
Across the catalog MWM tracks (apps with measurable revenue and ≥1,000 downloads in the last 30 days), the median revenue per installer is $0.15 in a 30-day window. That number surprises most operators on the low side. It reflects how mobile economics actually work: the install base is huge and mostly free, the paying tail is small, and the distribution is heavily long-tailed.
The long tail is where the action is. The 90th-percentile app earns $4.62 per installer — about 30× the median. The top 1% earn $43+ per installer — roughly 280× the median. A single high-LTV subscription app sitting above $30/installer can carry a portfolio the size of dozens of free-with-IAP apps below it.
Category matters too. Social & Communication apps top the median ARPU table at $0.36 per installer, followed by Lifestyle & Well-being at $0.34. Education sits at $0.24. Games — despite their reputation for monetization — trail at $0.07 median because the modal game earns very little; the famous whale-economy ARPU numbers come from a thin layer of top-grossing titles.
Median ARPU per installer, by category
| Category | Median ARPU | Top-10% ARPU |
|---|---|---|
| Social & Communication | $0.36 | $7.71 |
| Lifestyle & Well-being | $0.34 | $4.85 |
| Education & Knowledge | $0.24 | $3.23 |
| Media & Entertainment | $0.19 | $4.39 |
| Productivity & Tools | $0.14 | $2.90 |
| Game | $0.07 | $5.72 |
How to read your own ARPU: trends matter more than absolute levels. ARPU often trends down as a freemium app scales — free-tier acquisition outpaces paid conversion in any healthy ramp-up. That's fine if total revenue and paying-user counts are growing in absolute terms. Watch ARPPU (revenue per paying user) and paying-user share alongside ARPU. ARPU flat + ARPPU rising = shrinking payer base, each paying more. ARPU flat + ARPPU falling = democratized monetization. Both can be good or bad — context decides.
For unit economics modelling, ARPU sets the floor for what you can afford to pay in user acquisition. Blended CPI needs to clear ARPU × expected user tenure × gross margin to be profitable. With median ARPU at $0.15 and a 6-month average tenure, the median monetizing app can sustainably afford only ~$0.50-1 in blended CPI — which is why the long-tail dies on paid acquisition.
ARPU calculator
Divide total revenue by all active users (paying and free) to get ARPU, then see where it lands against the catalog.
Enter your numbers to see your result and how it compares to the catalog.
Benchmarks: MWM catalog, 30-day ARPU, US.
Median ARPU per installer by category (30-day, MWM catalog)
| Category | Median ARPU | Top-10% ARPU |
|---|---|---|
| Social & Communication | $0.36 | $8-12 |
| Lifestyle & Well-being | $0.34 | $6-10 |
| Education & Knowledge | $0.24 | $5-8 |
| Productivity & Tools | $0.18 | $5-9 |
| Media & Entertainment | $0.12 | $3-6 |
| Game | $0.07 | $2-5 median (long whale tail extends to $50+) |
Median ARPU is misleading by itself — the productive tail is where the money lives. Top-1% apps in every category earn 280×+ the median. Use these as floor benchmarks; the realistic upside is set by the distribution shape, not the median.