Analytics & Retention

ARPU vs ARPPU vs ARPDAU

Also known asARPU vs ARPPUARPPU vs ARPDAURevenue-per-user metrics

Three revenue-per-user metrics that differ only in the denominator: ARPU divides by all users, ARPPU by paying users only, ARPDAU by daily active users. Confusing them is the most common monetization-metrics mistake.

Key takeaways

  1. 01Same numerator (revenue), different denominator: ARPU divides by all users, ARPPU by paying users, ARPDAU by daily active users.
  2. 02ARPU = ARPPU × paying-user share — the two are always tied by that identity.
  3. 03ARPDAU is ARPU normalized to a single day — the standard for high-frequency F2P games where daily counts swing hard.
  4. 04Use ARPU for blended health, ARPPU for "how much does a payer spend", ARPDAU for daily live-ops and UA decisions.

ARPU, ARPPU, and ARPDAU are the three revenue-per-user metrics, and mixing them up is the single most common error in monetization reporting. They share the same numerator — revenue over a period — and differ only in what they divide by. That one change in denominator answers a completely different question.

[[arpu]] (Average Revenue Per User) divides total revenue by *all* active users, paying and non-paying. It is the blended, dilution-inclusive number — the truest measure of "what is an average user worth?" and the one to compare against blended CPI in [[ltv]] and UA math.

[[arppu]] (Average Revenue Per Paying User) divides the same revenue by *paying users only*. It answers "how much does a customer who actually pays spend?" It is always higher than ARPU, and the ratio between them is exactly your paying-user share: ARPU = ARPPU × payer share.

[[arpdau]] (Average Revenue Per Daily Active User) divides one day's revenue by that day's daily active users. It is ARPU normalized to a single day — built for high-frequency products (free-to-play games especially) where daily active counts swing with campaigns, weekends, and content drops, and a monthly average would hide what is actually happening.

ARPU vs ARPPU vs ARPDAU at a glance

MetricDivides revenue byQuestion it answersBest used for
ARPUAll active users (paying + free)What is an average user worth?Blended health, LTV / UA math
ARPPUPaying users onlyHow much does a payer spend?Pricing, payer segments, whale analysis
ARPDAUDaily active users (one day)What does a day of engagement earn?F2P live-ops, daily monetization, campaign reads

All three share the same revenue numerator. Pick the denominator that matches the decision: the whole base (ARPU), the paying base (ARPPU), or a single day's active base (ARPDAU).

How they relate

The three are not independent — they are tied by identities. ARPU = ARPPU × paying-user share, so when ARPU moves you can decompose whether the payer mix or the per-payer spend changed. And ARPDAU is essentially daily ARPU: monthly ARPU is roughly ARPDAU × the number of active days per user per month. A product with ARPDAU of $0.05 whose users are active ~10 days a month lands near $0.50 monthly ARPU.

Reading them together is the diagnostic move. ARPU flat but ARPPU up → fewer payers each paying more (payer share shrinking). ARPU flat but ARPPU down → monetization is democratizing (more payers, lower spend each). ARPDAU down while ARPU holds → daily engagement is softening even though per-user value is steady.

When to use which

  • ARPU — when comparing monetization to acquisition cost, sizing LTV, or reporting blended health. The number that includes the free-rider dilution every real business carries.
  • ARPPU — when designing pricing, analyzing payer segments (median payer vs whale), or comparing monetization depth within a model. Never compare ARPPU across different models (subscription vs F2P) — the payer-share shapes are incomparable.
  • ARPDAU — when running daily live-ops, reading campaign or content-drop impact, or monetizing a high-frequency product where daily swings matter. The default revenue KPI for free-to-play games.

Quick answers

What is the difference between ARPU and ARPPU?

ARPU divides total revenue by ALL users (paying + non-paying); ARPPU divides it by paying users only. ARPU is always lower, and the ratio between them is your paying-user share: ARPU = ARPPU × payer share. A free-to-play game with $2 ARPU and $80 ARPPU has 2.5% of users paying; a productivity app with $5 ARPU and $10 ARPPU has 50% paying.

What is the difference between ARPU and ARPDAU?

ARPDAU is ARPU normalized to a single day: daily revenue divided by daily active users. ARPU is usually a monthly figure (monthly revenue divided by monthly active users). ARPDAU is preferred for high-frequency free-to-play games where daily active counts swing with campaigns and content; monthly ARPU averages over those swings and hides them. Roughly, monthly ARPU is ARPDAU times active days per user per month.

Which revenue metric should free-to-play games use?

ARPDAU is the F2P standard, because daily active users move dramatically day to day and ARPDAU isolates per-engaged-user monetization from those swings. Pair it with ARPPU segmented by spend tier (median payer, top-1% whale) to see the power-law revenue distribution, and track blended ARPU for LTV and UA decisions.

Can I compare ARPPU across different apps?

Only within the same monetization model and category. A subscription app's ARPPU (capped at the subscription price, high payer share) and a F2P game's ARPPU (unbounded whale spend, tiny payer share) are structurally incomparable — the same number means completely different things. Benchmark ARPPU against your own historical baseline, segmented by spend tier.

Back to glossary