Live Link Face
Live Link Face
Download on App Store

This page is not an official page of the app or its developer, but an independent editorial publication created for informational and commentary purposes. Unless expressly stated otherwise, neither the app nor its developer is affiliated with, endorsed by, sponsored by, authorized by, or otherwise officially connected with MWM, Apple, Google Play, the app publisher, or the app's developer, and nothing on this page implies that the app was developed using MWM's services. Any trademarks, logos, screenshots, and other content remain the property of their respective owners.

Logo of Live Link Face
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Live Link Face

Transform your iPhone into a high-fidelity performance capture rig. Stream real-time expressions to MetaHumans or record cinematic data for your production workflow.

Key Figures

Downloads

926K+

User Rating

3.6/5

Total Ratings

500

Publisher

Epic Games International, S.a.r.l.

Category

Graphics & Design

Locales

4

Latest Version

1.6.0

Size

116.6 MB

First Released

Jul 7, 2020
Features

Studio-Grade Facial Capture

Bridge the gap between performance and engine. Turn your iPhone into a professional motion capture rig and bring digital humans to life with cinematic precision in Unreal Engine.

MetaHuman Integration

Capture high-fidelity depth data and raw video to power the MetaHuman Animator, delivering AAA-quality facial performances in clicks.

Real-Time Streaming

Stream ARKit animation data over your network to visualize expressions on your 3D mesh instantly with live rendering in Unreal Engine.

FAQ

Frequently Asked Questions

Everything you need to know about Live Link Face

What is Live Link Face used for?

Live Link Face captures facial performances from an iPhone or iPad for Unreal Engine. It enables both real-time and processed facial animation for MetaHuman and other characters, integrating directly with Unreal Engine workflows.

Which devices are compatible with Live Link Face?

Live Link Face requires an iPhone 12 or above for facial performance capture. A desktop PC running Windows 10 or 11 is also necessary to utilize the captured data within Unreal Engine.

Does Live Link Face support MetaHuman Animator?

Yes, Live Link Face supports MetaHuman Animator. It captures raw video and depth data, which MetaHuman Animator processes to create high-fidelity facial animation for MetaHuman characters in Unreal Engine.

The following screenshots and description are sourced directly from the app's official store listing and are the property of the app developer.

App Store

Screenshots

Live Link Face - Close up of a performer smiling for MetaHuman facial motion capture in Unreal Engine

Close up of a performer smiling for MetaHuman facial motion capture in Unreal Engine

Live Link Face - A high-fidelity digital character created using Unreal Engine MetaHuman technology

A high-fidelity digital character created using Unreal Engine MetaHuman technology

Live Link Face - Live Link Face app selection screen showing MetaHuman Animator and ARKit capture mode options.

Live Link Face app selection screen showing MetaHuman Animator and ARKit capture mode options.

Live Link Face - A woman performing facial expressions in front of an iPhone mounted on a professional motion capture rig.

A woman performing facial expressions in front of an iPhone mounted on a professional motion capture rig.

Live Link Face - Real-time facial motion capture interface with mesh overlay in Live Link Face

Real-time facial motion capture interface with mesh overlay in Live Link Face

Live Link Face - Take Browser in Live Link Face showing a list of recorded facial capture performances

Take Browser in Live Link Face showing a list of recorded facial capture performances

Live Link Face - Video playback of a captured facial performance in the Live Link Face app interface

Video playback of a captured facial performance in the Live Link Face app interface

Description

Live Link Face for effortless facial animation in Unreal Engine—capture performances for use in Unreal Engine from your iPhone or iPad. Capture facial performances for MetaHuman Animator: - Live Link Face supports both real-time and processed animation. - MetaHuman Animator uses Live Link Face to capture performances, then applies its own processing to create high-fidelity facial animation for MetaHumans. - The Live Link Face app captures raw video and depth data, which can be transmitted directly from your device into Unreal Engine for use with the MetaHuman plugin. - Facial animation created with MetaHuman Animator can be applied to any MetaHuman character in just a few clicks. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for MetaHumans: - The Live Link Face app generates animation to drive a MetaHuman Character in real time. - Animation data is streamed to Unreal Engine over a network using the MetaHuman Live Link Plugin. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for non-MetaHuman characters: - Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network. - Visualize facial expressions in real time with live rendering in Unreal Engine. - Drive a 3D preview mesh, optionally overlaid over the video reference on the phone. - Record the raw ARKit animation data and front-facing video reference footage. - Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration. Timecode support for multi-device synchronization: - Select from the system clock, an NTP server, or use a Tentacle Sync device to connect with a master clock on stage. - Video reference is frame accurate with embedded timecode for editorial. Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine: - Trigger recording remotely so actors can focus on their performances. - Capture slate names and take numbers consistently. - Extract data for processing and storage. Browse and manage the library of captured takes: - Delete takes within Live Link Face, share via AirDrop. - Transfer directly over network when using MetaHuman Animator. - Review captured footage on-device.

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This page is not an official page of the app or its developer, but an independent editorial publication created for informational and commentary purposes. Unless expressly stated otherwise, neither the app nor its developer is affiliated with, endorsed by, sponsored by, authorized by, or otherwise officially connected with MWM, Apple, Google Play, the app publisher, or the app's developer, and nothing on this page implies that the app was developed using MWM's services. Any trademarks, logos, screenshots, and other content remain the property of their respective owners.