Transform your iPhone into a high-fidelity performance capture rig. Stream real-time expressions to MetaHumans or record cinematic data for your production workflow.
Publisher
Category
Graphics & DesignDownloads
926K+User Rating
Total Ratings
500Locales
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Capture high-fidelity depth data and raw video to power the MetaHuman Animator, delivering AAA-quality facial performances in clicks.
Stream ARKit animation data over your network to visualize expressions on your 3D mesh instantly with live rendering in Unreal Engine.
Maintain frame-accurate synchronization with Tentacle Sync timecode support and manage remote recordings via OSC for complex studio workflows.
Everything you need to know about Live Link Face.
Description
Latest Version
1.6.0
Size
116.6 MB
First Released
Jul 7, 2020
Everything you need to know about Live Link Face
Live Link Face captures facial performances from an iPhone or iPad for Unreal Engine. It enables both real-time and processed facial animation for MetaHuman and other characters, integrating directly with Unreal Engine workflows.
Live Link Face requires an iPhone 12 or above for facial performance capture. A desktop PC running Windows 10 or 11 is also necessary to utilize the captured data within Unreal Engine.
Yes, Live Link Face supports MetaHuman Animator. It captures raw video and depth data, which MetaHuman Animator processes to create high-fidelity facial animation for MetaHuman characters in Unreal Engine.
Yes, Live Link Face streams ARKit animation data live to an Unreal Engine instance. This enables real-time visualization of facial expressions on non-MetaHuman characters and supports custom 3D preview meshes.
Live Link Face manages captured takes through a take browser. Users can delete takes, share via AirDrop, transfer over a network for MetaHuman Animator, and review footage directly on the device.
Yes, Live Link Face offers timecode support for multi-device synchronization. Options include the system clock, an NTP server, or a Tentacle Sync device to connect with a master clock on stage.
Yes, users can remotely control Live Link Face via OSC or the MetaHuman Plugin for Unreal Engine. This allows for triggering recordings remotely and consistently capturing slate names and take numbers.
Live Link Face captures facial performance data at 60 frames per second (FPS). This frame rate applies to both the real-time streaming feed and recorded takes, ensuring high fidelity animation.
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