Skirmish 1944
Skirmish 1944
Download on App Store

This page is not an official page of the app or its developer, but an independent editorial publication created for informational and commentary purposes. Unless expressly stated otherwise, neither the app nor its developer is affiliated with, endorsed by, sponsored by, authorized by, or otherwise officially connected with MWM, Apple, Google Play, the app publisher, or the app's developer, and nothing on this page implies that the app was developed using MWM's services. Any trademarks, logos, screenshots, and other content remain the property of their respective owners.

Logo of Skirmish 1944
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Skirmish 1944

Command your squads through the Normandy landings in a deep, turn-based digital board game. Master authentic military tactics like Find, Fix, and Flank with a simulation built for the dedicated history buff.

Key Figures

Downloads

10K+

User Rating

3.7/5

Total Ratings

0

Publisher

anthony saunders

Category

Games

Locales

1

Latest Version

4.3

Size

246.3 MB

First Released

Feb 16, 2022
Features

Command the Front Lines of Normandy

Experience a sophisticated digital board game that blends classic hex-and-counter tactics with modern automation, designed for the serious military history enthusiast.

Authentic Tactical Command

Master realistic squad-level combat using genuine military doctrines like Find, Fix, and Flank, supported by a deep suppression and morale system.

Complex Math, Simplified

Focus on strategy while we handle the calculations. The engine automatically computes Line of Sight, armor penetration, and dice rolls for every skirmish.

The following screenshots and description are sourced directly from the app's official store listing and are the property of the app developer.

App Store

Screenshots

Skirmish 1944 - A tactical view of Skirmish 1944 showing military counters on a hex-based map during a WWII turn-based battle.

A tactical view of Skirmish 1944 showing military counters on a hex-based map during a WWII turn-based battle.

Skirmish 1944 - Top down gameplay of Skirmish 1944 showing US military counters on a hex map during a Normandy beach landing

Top down gameplay of Skirmish 1944 showing US military counters on a hex map during a Normandy beach landing

Skirmish 1944 - List of gameplay features and tactical mechanics for the Skirmish 1944 WWII strategy game

List of gameplay features and tactical mechanics for the Skirmish 1944 WWII strategy game

Skirmish 1944 - Load scenario screen in the Skirmish 1944 app showing a list of WWII missions and a detailed tactical briefing for the Utah Beach landing.

Load scenario screen in the Skirmish 1944 app showing a list of WWII missions and a detailed tactical briefing for the Utah Beach landing.

Skirmish 1944 - Scenario options menu for Utah Beach in Skirmish 1944 showing player settings victory conditions and fog of war configuration

Scenario options menu for Utah Beach in Skirmish 1944 showing player settings victory conditions and fog of war configuration

Skirmish 1944 - WWII infantry unit counters on a hexagonal grid map with tactical movement options in Skirmish 1944

WWII infantry unit counters on a hexagonal grid map with tactical movement options in Skirmish 1944

Skirmish 1944 - Top down view of Skirmish 1944 gameplay showing US paratrooper units targeting a German HMG 42 on a hex based map.

Top down view of Skirmish 1944 gameplay showing US paratrooper units targeting a German HMG 42 on a hex based map.

Skirmish 1944 - WWII hex strategy game setup phase showing unit counters on a tactical map

WWII hex strategy game setup phase showing unit counters on a tactical map

Skirmish 1944 - Tactical hex map and military unit counters in Skirmish 1944

Tactical hex map and military unit counters in Skirmish 1944

Description

Skirmish : Normandy 44 is a turn-based strategy war game focusing on the D-Day US landings on Utah beach, Normandy, France on the 6th June 1944. Presented in the style of a digital boardgame with detailed hex maps & squad-level counters(infantry, tanks, AT guns, RPG, Artillery) to represent the combat arena.  Dice rolls(d10) are used to resolve choices based on unit stats (such as skill or firepower); the game takes care of all the computations for you such as Line of Sight, armour defence, suppression, smoke defence, etc., so you can focus on the tactical actions & scenario objectives. Auto-saving after every unit completes its actions, enables more casual playing if you desire. The AI has been custom scripted for each map as each contains a particular feature (eg a sunken canal) or objectives (usually buildings). Various player modes are available : 1) play solitaire against the AI(easy, medium, hard settings) 2) pass n play against another player on the same device 3) Host or Join a 2 player online game - using public or private rooms 4) Or observe AI vs AI Double-sided & tagged counters represent units - squads, teams, vehicles & guns that move & fight skirmishes over different maps to achieve victory either by eliminating the enemy or reaching/capturing/holding objectives. Implementing a morale/suppression/reduction system to reflect battlefield stress and units being pinned down. This allows you to use the infantry tactics Find/Fix/Flank to good effect. Scenarios represent typical skirmishes fought in the invasion like the deadly Utah beach landing, canal crossings, hidden hedgerows, town fighting. Units need to take advantage of defensive terrain and spend action points wisely to avoid elimination as moving will likely draw enemy opportunity fire from unspent actions. Utilising an action points (AP) mechanic for units that allows players to perform tasks such as movement or firing, turning, laying smoke, etc. An optional fog of war (FOW) can be set for each scenario that can hide enemy counters out of visual range. Additionally, a line of sight (LOS) system can conceal enemy counter details from view and stop them from being targeted even if seen. Each scenario takes place over a number of game turns composed of phases executed in this order: . Start Turn . Reinforcement Phase - new units arrive (eg Landing craft) . Action Phase - players alternate counters to action, so prioritise according to strategy! . Melee Phase - same hex units fight in more lethal close combat . Rout Phase - unsupported units may need to retreat . Recovery Phase - suppression is reduced, smoke fades . End Turn - victory objectives are checked Before starting the first turn there is a Setup Phase to allow counters to be rearranged within areas of the map. You can even add additional counters or place in non-entry hexes. A 20+ page online manual is available detailing the gameplay & computations. The first IAP scenario features the US paratroop drop on Ste-Mere-Eglise. This map features street buildings to offer close combat urban fighting and a new LOS experience. The second IAP scenario features La Fiere Bridge - the scene of fierce fighting on d-day for a small bridge over the flooded Merderet river.

Download

Download on App Store

This page is not an official page of the app or its developer, but an independent editorial publication created for informational and commentary purposes. Unless expressly stated otherwise, neither the app nor its developer is affiliated with, endorsed by, sponsored by, authorized by, or otherwise officially connected with MWM, Apple, Google Play, the app publisher, or the app's developer, and nothing on this page implies that the app was developed using MWM's services. Any trademarks, logos, screenshots, and other content remain the property of their respective owners.