Monetization

Gacha

Also known asGacha MechanicsLoot BoxRandom Reward

A mobile game monetization mechanic where players pay for a randomized reward — typically a character, item, or card from a defined pool with weighted rarity tiers.

trending

Key takeaways

  1. 01Gacha = randomized rewards from a paid pull. Drives the highest ARPPU in mobile gaming (whale-heavy revenue).
  2. 02Regulated in Belgium (banned), China (drop-rate disclosure required), Japan (komputo gacha banned), Korea (disclosure required).
  3. 03Apple and Google now require drop-rate disclosure for all paid loot-box mechanics — global App Store / Play Store requirement.

Gacha is a monetization mechanic — borrowed from Japanese capsule-toy vending machines — where players pay for a randomized reward drawn from a defined pool. Each pull has weighted probabilities of yielding rewards of different rarity tiers (common, rare, super rare, legendary). The mechanic is the dominant monetization model in card-collection, hero-collection, and many RPG mobile games — and drives some of the highest mobile gaming ARPPU figures.

Why gacha drives massive ARPPU

Global regulatory landscape

  • Belgium: paid loot boxes effectively banned since 2018. Several major games removed gacha mechanics from Belgian releases.
  • Netherlands: ruled paid loot boxes a form of gambling in 2018; enforcement ongoing.
  • China: drop-rate disclosure mandatory since 2016 — game must publicly state probabilities for each rarity tier.
  • Japan: "komputo gacha" (where you collect items to combine into rare rewards) banned as gambling in 2012; standard gacha remains legal.
  • Korea: probability disclosure mandatory since 2024.
  • United States: no federal regulation but ongoing legislative discussion; FTC has investigated industry practices.

App Store / Play Store disclosure rules

Both Apple and Google now require disclosure of drop rates for all paid loot-box mechanics in mobile games — a global requirement applying to all markets, not just regulated ones. Apps must clearly publish:

  1. The probability of each rarity tier per pull.
  2. The pool of possible rewards.
  3. Pity / guarantee mechanics (if any).

Failure to disclose can result in App Store / Play Store removal. Most major gacha games now display drop rates prominently in-app.

Gacha regulation by market

MarketRule
BelgiumPaid loot boxes effectively banned (2018)
NetherlandsRuled a form of gambling (2018)
ChinaDrop-rate disclosure mandatory (2016)
JapanKompu gacha banned (2012); standard gacha legal
KoreaProbability disclosure mandatory (2024)
United StatesNo federal rule; FTC scrutiny ongoing

Beyond local law, Apple and Google now require drop-rate disclosure for all paid loot-box mechanics globally — non-disclosure risks store removal in every market.

Quick answers

What is gacha in mobile games?

Gacha is a monetization mechanic where players pay for randomized rewards drawn from a defined pool. Each pull has weighted probabilities of yielding rewards of different rarity tiers (common, rare, super rare, legendary). Dominant model in card-collection, hero-collection, and RPG mobile games. Drives some of the highest ARPPU figures in mobile gaming due to whale-amplifying psychology.

Is gacha legal everywhere?

No. **Belgium** effectively banned paid loot boxes in 2018. **Netherlands** ruled them gambling in 2018. **Japan** banned "komputo gacha" (collect-and-combine variants) in 2012. **China** requires drop-rate disclosure since 2016. **Korea** requires disclosure since 2024. US has no federal regulation but ongoing discussion. Most major games comply with the strictest regulator and adjust per market where needed.

Do I need to disclose drop rates?

Yes — both Apple App Store and Google Play now require global disclosure of drop rates for all paid loot-box mechanics in mobile games. Apps must publish: probability of each rarity tier per pull, the pool of possible rewards, pity / guarantee mechanics if any. Non-disclosure can result in App Store / Play Store removal. Most major gacha games now display drop rates prominently in-app.

Back to glossary