Monetization

Offerwall

Also known asReward WallOffer Wall

A monetization format where users complete external offers (install / try other apps, complete surveys, watch videos) in exchange for in-app rewards.

Key takeaways

  1. 01Offerwall = users complete external offers (install other apps, surveys, videos) for in-app rewards.
  2. 02Higher eRPM than rewarded video for engaged users — $30-100+ eRPM (revenue per 1,000 active users) common.
  3. 03Best for casual / mid-core games where players want to earn currency without spending — monetizes free users.

An offerwall is a monetization format where users complete external offers in exchange for in-app rewards. Typical offers: "Install game X and reach level 5 → get 5,000 in-app coins", "Complete a survey → get 200 gems", "Watch a 30s video → get a free spin". The user gets rewards without spending money; you (the publisher) get paid by the advertiser for the completed offer. Common in casual / mid-core games where players actively seek ways to earn currency without paying.

Why offerwalls monetize differently from other formats

Where offerwalls fit best

  • Casual / mid-core games with virtual currencies — offerwalls slot naturally next to currency stores.
  • Sweepstakes / contest apps — offerwall offers fit the "earn entries" mental model.
  • High-engagement apps where players seek free currency / unlocks.

Where offerwalls don't fit

Major offerwall providers

  • Tapjoy — long-established, broad market share.
  • AdGate Media — strong offer inventory across game and survey verticals.
  • OfferToro — established global offerwall provider.
  • AppLovin offers (within AppLovin MAX) — increasingly integrated into mediation stacks rather than standalone.

Quick answers

What is an offerwall in a mobile app?

A monetization format where users complete external offers — install other apps, complete surveys, watch videos — in exchange for in-app rewards (currency, items, unlocks). User gets free rewards; publisher gets paid by the advertiser for completed offers. Common in casual / mid-core games where players actively seek ways to earn currency without spending money.

How much do offerwalls pay?

$30-100+ eRPM (revenue per 1,000 active users) is typical for well-integrated offerwalls in casual games. Per-offer payouts range $0.50-5 for app installs (most common), higher for "install + reach level N" offers. Variable completion rates — most users see the offerwall but don't complete; a small fraction who actively want currency drive most of the revenue.

Where do offerwalls work best?

Casual / mid-core games with virtual currencies (natural fit next to currency stores), sweepstakes / contest apps (fits "earn entries" mental model), high-engagement apps where players seek free currency. Don't work in premium consumer apps (feel spammy), subscription apps (don't fit non-currency products), or apps with strict App Store positioning (Apple occasionally rejects aggressive offerwall integrations).

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