User Acquisition

Rewarded Video

Also known asRewarded Video AdRewarded AdOpt-In Video

A video ad format that users opt-into voluntarily in exchange for an in-app reward (currency, lives, extra content). The highest-eCPM mobile ad format because the user actively chose to watch.

Key takeaways

  1. 01Rewarded video = user opts in to watch a video ad in exchange for an in-app reward. Highest-intent ad format.
  2. 02Typical eCPM: US iOS rewarded video $10-25, vs $5-15 interstitial, $0.50-2 banner. The opt-in lifts eCPM 5-20× vs banner.
  3. 03Most common in games (extra lives, currency, retries) — increasingly used in utilities and content apps for premium-feature unlocks.
  4. 04Integration matters: too-frequent prompts drop retention; too-rare prompts leave revenue on the table.

Rewarded video is a mobile ad format where the user voluntarily opts in to watch a video ad (typically 15-30 seconds) in exchange for an in-app reward — extra lives in a game, additional currency, retries, premium content unlocks. The opt-in nature is what makes rewarded video special: the user actively chose to engage. They watched the ad. Their attention is real. As a result, advertisers pay substantially more for rewarded video impressions than for any other format.

eCPM ranges across mobile ad formats (US iOS, 2026 anchors):

The spread between rewarded ($10-25) and banner ($0.50-2) is 5-20× — same impression slot, dramatically different revenue depending on format choice. This is why rewarded video dominates monetization in any product that can integrate it.

Where rewarded video lives natively

Apps that successfully integrate rewarded video typically see ARPDAU lift 30-80% vs a banner-only monetization stack.

Integration best practices

  1. Make the reward meaningful — a reward that doesn't feel valuable to the user gets ignored. Match the reward magnitude to the 15-30 seconds of watching investment.
  2. Show the offer at the right moment — after game-over (when the user wants to continue), after a paywall block (when they want to keep going), at natural decision points. Bad timing kills opt-in rate.
  3. Don't overuse — if every action in your app triggers a rewarded-video prompt, users disengage. Cap frequency.
  4. Disclose the reward clearly — Apple and Google review guidelines require clear pre-watch disclosure of what the user gets.
  5. Track opt-in rate — typically 40-70% of users who see a rewarded-video prompt opt in. Below 30% = the reward isn't compelling. Above 80% = potentially under-charging the reward (users would gladly do this for less).

Watch retention impact: rewarded video done well can lift retention (users get further into the app, get more value), done poorly cracks retention (users feel pressured, develop ad fatigue). Track retention by frequency-of-rewarded-video-shown — there's usually a sweet-spot frequency above which retention starts dropping. Find it and stay below it.

Mobile ad format comparison (US iOS, 2026 eCPMs)

Rewarded video commands the highest eCPM because user attention is opt-in and intentional — advertisers value attention they bought, not attention they hijacked. The 5-20× lift over banner is the central reason mobile-game monetization shifted toward rewarded video in 2020-2026.

Quick answers

What is a rewarded video ad?

**Rewarded video** is a mobile ad format where users voluntarily opt in to watch a video (typically 15-30 seconds) in exchange for an in-app reward — extra lives, additional currency, premium content unlocks, ad removal. The opt-in nature lifts eCPM 5-20× over banner ads because the user's attention is genuine and intentional. Most common in games but increasingly used in utilities and content apps.

How much does rewarded video pay per impression?

US iOS rewarded video eCPMs commonly run $10-25 in 2026 — vs $5-15 for interstitial video, $2-8 for native, $0.50-2 for banner. The same impression slot can clear 5-20× higher revenue when delivered as rewarded video vs banner. This is why rewarded video dominates monetization in any product that can integrate it naturally.

Where should I show rewarded video ads in my app?

At natural decision points where the user wants something. In games: after game-over (continue?), at paywall blocks (skip once?), for bonus rewards. In content apps: unlock a premium article. In productivity: bonus templates or feature access. In utilities: ad-removal for 24 hours. Avoid showing at random moments — opt-in rate drops 50-80% when timing is off.

Will rewarded video hurt my retention?

Done well, no — it can lift retention (users get further into the app, get more value, develop habit). Done poorly, yes — too-frequent prompts feel coercive and break the experience. Track retention by frequency-of-rewarded-video-shown; there's usually a sweet-spot frequency, above which retention starts dropping. Find it and stay below. Typical safe range: 3-8 rewarded videos shown per user per day in games, fewer in non-game apps.

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