User Acquisition

Interstitial Ad

Also known asInterstitialFull-Screen Ad

A full-screen ad format shown between app sessions, level transitions, or natural break points. Forced-view (unlike rewarded video), so timing and frequency are critical.

Key takeaways

  1. 01Interstitial = full-screen forced-view ad shown at natural break points (between levels, between content, app launch).
  2. 02eCPM typically $5-15 on US iOS — below rewarded video ($10-25) because users didn't opt in.
  3. 03Frequency capping is critical — too many interstitials crater retention; industry sweet spot is typically 3-5 per session.
  4. 04Apple and Google have policies on interstitial placement (no app-launch interstitials on iOS, no surprise interruptions).

An interstitial ad is a full-screen ad that appears between sessions, content, or natural break points in a mobile app. Unlike rewarded video, interstitials are forced-view — the user didn't opt in; the ad just appears. This makes them lower-quality from an advertiser perspective (less attention, lower brand-recall) but still much higher-eCPM than banner ads. Interstitials are the workhorse format for games and content apps that have natural transition points.

Where interstitials live naturally

eCPM ranges (US iOS, 2026 anchors):

Geo and category matter — same format in India Android can run $0.30-1.00, Western Europe iOS $3-8.

Frequency capping is everything: too many interstitials crater retention, drive uninstalls, and ultimately reduce revenue (fewer users → less total ad inventory served). Sweet spots:

Most mediation platforms (AppLovin MAX, ironSource) expose per-user frequency capping. Set it conservatively, A/B test variants, watch retention impact.

Platform policies to know

  • iOS App Review Guideline 4.2.4 (apps): ads must not be hidden, deceptive, or interruptive of user-initiated actions. Apple has historically been strict on app-launch interstitials.
  • Google Play Policy: more permissive on placement but restricts "unexpected ads" — interstitials that appear in surprising places or are hard to dismiss.
  • App Store / Play Store both ban: ads that block the close button, ads with deceptive "x" / close buttons that actually open the ad, ads that mimic system UI.

Common pitfall: chasing eCPM by cramming in more interstitials. Short-term revenue lifts, but D7 retention drops 10-30%, uninstall rate spikes, and total lifetime revenue per user drops. Track integrated revenue × retention, not raw interstitial CPM.

Quick answers

What is an interstitial ad in a mobile app?

An interstitial ad is a full-screen forced-view ad shown at natural break points — between game levels, between content pieces, at session boundaries. Unlike rewarded video, the user didn't opt in. eCPM typically $5-15 on US iOS, between banner ($0.50-2) and rewarded video ($10-25). The workhorse format for games and content apps with natural transition points.

How often should I show interstitial ads?

Capacity varies by category. Casual / hyper-casual games: 3-5 per session at level boundaries. Mid-core games: 1-3 per session at natural breaks. Content apps: 1-2 per session between pieces. Productivity / utility apps: usually zero (timing rarely fits). Too many interstitials crater retention — track integrated revenue × retention, not raw interstitial CPM. Most mediation platforms expose frequency capping.

What is the difference between interstitial and rewarded video ads?

**Interstitial**: full-screen forced-view ad, no opt-in. User sees it whether they want to or not. eCPM $5-15. **Rewarded video**: full-screen opt-in ad, user actively chooses to watch in exchange for in-app reward. eCPM $10-25. Rewarded delivers higher eCPM because attention is real; interstitial delivers higher volume because it doesn't require user opt-in.

Are there App Store rules on interstitial ads?

Yes. iOS App Review Guideline 4.2.4 restricts ads that are hidden, deceptive, or interruptive of user-initiated actions — historically Apple has been strict on app-launch interstitials. Google Play permits more placement flexibility but bans "unexpected ads" that appear in surprising places or are hard to dismiss. Both stores ban interstitials with deceptive close buttons, ads that block the X, and ads that mimic system UI.

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