Rankings & Market Intelligence

Star Rating

Also known asAverage RatingUser RatingApp Rating

The 1-5 star average users give your app on the App Store and Google Play — a primary ranking signal and one of the biggest conversion drivers on your product page.

MWM data

State of May 2026

Top 10% threshold

4.79/ 5

Where the best-rated apps sit

Median rating

4.28/ 5

The headline rating benchmark

Apps below 4.0

34%

Roughly 1 in 3 indexed apps

Apps at 4.9+

3.9%

Only the top tier reaches this band

Key takeaways

  1. 01Median app rating across MWM's catalog is 4.28 / 5 — lower than most operators assume.
  2. 02About 1 in 3 rated apps sits below 4.0; only 3.9% achieve the 4.9-5.0 range.
  3. 03A 4.5-star vs 4.0-star app converts 20-30% better browse-to-install — same listing otherwise.
  4. 04Rating barely tracks with app size: median is ~4.36 for both <10K and >10M download apps.
  5. 05Recent reviews weigh more than lifetime average in the algorithm — review velocity matters.

Star rating is the single most visible number on an app's product page. On iOS it appears under the app name on search results; on Google Play it's on the tile too. The delta between a 4.5-star app and a 4.0-star app can be 20-30% on browse-to-install conversion, even when the rest of the listing is identical.

Across MWM's catalog of rated apps (those with at least 100 ratings), the median average rating is 4.28 / 5 — lower than most operators assume. About 1 in 3 indexed apps sits below 4.0. Only 3.9% of apps achieve the 4.9-5.0 range. The distribution clusters between 4.0 and 4.7, with a long tail of low-rated apps and a sharp falloff above 4.9.

Counter-intuitively, rating barely tracks with app size. Apps with under 10K downloads have median rating 4.36. Apps with over 10M downloads also have median rating 4.36. The "more downloads = more haters = lower rating" pattern doesn't hold across the catalog — successful apps generally maintain their rating quality, and tiny apps with engaged niches tend to have slightly higher medians. The U-curve bottoms at 4.23 in the 100K-1M tier.

Star rating distribution — apps with ≥100 ratingsAcross MWM's catalog of apps with at least 100 ratings, the median rating is 4.28 / 5. The distribution clusters between 4.0 and 4.7; only 3.9% of apps achieve the 4.9-5.0 range.050K100K150K200K<2.5: 35,1592.5-3.0: 32,2743.0-3.5: 63,6043.5-4.0: 121,1054.0-4.3: 126,6164.3-4.5: 112,1414.5-4.7: 128,4504.7-4.9: 93,8084.9-5.0: 29,262Median 4.28<2.52.5-3.03.0-3.53.5-4.04.0-4.34.3-4.54.5-4.74.7-4.94.9-5.0Average star rating
Star rating distribution — apps with ≥100 ratings — Apps with ≥100 ratings, MWM catalog (iOS + Google Play), State of May 2026.

Both stores weight recent ratings more heavily than old ones. A 4.8-star app with 50,000 lifetime ratings can still suffer if its last 100 ratings average 3.2 — the algorithm surfaces that decline, and the new reviews are what prospective users see first. This is why review velocity (how many new reviews per week) matters as much as the absolute number.

Median star rating by category — flatter than you might expect

CategoryMedianP25P75
Lifestyle & Well-being4.323.694.67
Game4.253.824.54
Productivity & Tools4.233.674.56
Media & Entertainment4.353.94.62
Education & Knowledge4.323.794.62
Social & Communication4.223.694.55

Apple allows developers to reset the displayed rating on a new version, which is occasionally used to recover from a bad patch. Google Play always shows a lifetime rolling average. Both stores let you prompt users for a rating using a native in-app API — use it thoughtfully; over-prompting annoys users and triggers negative reviews.

Quick answers

What is a good star rating for an app?

Across MWM's rated-app dataset, the median rating is 4.28 / 5 and the mean is 4.08. To be in the top half of all rated apps you need above 4.28. To be in the top 25% requires above 4.60. The top 10% sit at 4.79 or above. Anything under 4.0 puts an app in roughly the bottom third of the catalog.

Do bigger apps have lower star ratings?

Not really. In MWM's data, apps with under 10K downloads have median rating 4.36; apps with over 10M downloads have median rating 4.36 too. The relationship is essentially flat across download tiers (range: 4.22 - 4.36). The conventional wisdom that "scale invites more haters" doesn't hold across the catalog — successful apps tend to maintain rating quality.

How does star rating affect app conversion?

The delta between a 4.5-star app and a 4.0-star app is approximately 20-30% on browse-to-install conversion, holding the rest of the product page constant. The effect compounds with category: in highly competitive categories (Games, Productivity & Tools), rating is one of the top three conversion levers alongside icon and screenshots. In specialist categories, brand recognition can partially offset a lower rating.

Does star rating vary by app category?

Less than you might expect. In MWM's data, median rating ranges from 4.22 (Social & Communication) to 4.35 (Media & Entertainment). Lifestyle & Well-being (4.32), Education & Knowledge (4.32), Games (4.26), and Productivity & Tools (4.23) all cluster within 0.13 stars. Category averages are flatter than the within-category spread.

How much do recent reviews matter vs lifetime ratings?

Both Apple and Google weight recent reviews more heavily in their internal rating signals than the displayed number suggests. A 4.8-star app with 50,000 lifetime ratings can still rank worse than a 4.5-star app with 5,000 ratings if its last 90 days of reviews are trending downward. The store-displayed rating is a lagging indicator; the algorithm tracks the recent trajectory.

Can you reset star rating on a new app version?

On iOS yes, on Google Play no. Apple lets developers reset the displayed rating on a new version release — useful for recovering from a bad patch or major redesign. Google Play always displays a lifetime rolling average. Most teams avoid using the iOS reset because it also hides accumulated social proof; it's a rescue lever, not a routine optimization.

Back to glossary