Rankings & Market Intelligence

Top Grossing Chart

Also known asTop GrossingGrossing ChartRevenue Rank

The ranking of apps by total revenue — paid downloads, subscriptions, in-app purchases — the best proxy for how much money an app actually earns.

MWM data

State of April 2026

Top-1% revenue threshold (30d)

$800K

Minimum to be in the top 1% of monetizing apps

Top-10% revenue threshold (30d)

$30K

Minimum to be in the top 10%

Top-0.1% threshold (30d)

$10M

The whale tier — ~280× the median

Top-1% share of all revenue

76.1%

Power-law concentration — the 1% captures the majority

Key takeaways

  1. 01Top Grossing sums every revenue source: paid downloads, subscriptions, consumable + non-consumable IAP. Revenue scoreboard.
  2. 02Subscription apps and free-to-play games with whale monetization dominate — TikTok, Candy Crush, Tinder, Disney+ are perennial fixtures.
  3. 03Power-law concentration: the top 1% of monetizing apps captures the majority of all mobile app revenue.
  4. 04For competitive intelligence, Top Grossing is the most important chart — download rank can be vanity, grossing rank is reality.

Top Grossing is the App Store and Google Play ranking that orders apps by total revenue — summing paid downloads, subscriptions, consumable IAPs, non-consumable IAPs, all revenue sources together. If Top Free tells you what people install and Top Paid tells you what they buy up-front, Top Grossing tells you what actually makes money. A free-to-play game with whales spending hundreds of dollars per month can dominate Top Grossing while barely appearing on Top Free.

Who dominates Top Grossing globally

TikTok, Candy Crush Saga, Tinder, Disney+ are perennial Top Grossing fixtures in most major markets.

Why Top Grossing is the most important chart for competitive intelligence: download rank can be misleading. An app can have huge install volume but no monetization (free utility, ad-only revenue too small to register). Grossing rank captures actual revenue — the metric that determines whether the business works. Investor decks, M&A diligence, competitive positioning all reference Top Grossing.

Visibility from Top Grossing: less than Top Free in terms of organic install lift (users browse Top Free more often than Top Grossing), but the apps that consistently appear in Top Grossing have very high baseline awareness anyway. The chart's value is more as a scoreboard than as a direct discovery engine.

Top Grossing chart leaders — patterns by 2026 archetype

ArchetypeExamplesMonetization shapeWhy they dominate
Subscription consumerNetflix, Disney+, Spotify, Tinder, Calm$5-15/mo × millions of subsRecurring revenue at scale + sticky habits
Subscription AIChatGPT, Midjourney, Photomath, Lensa$10-20/mo × growing payer baseHigh willingness-to-pay + rapid post-2023 growth
F2P games (whale-driven)Candy Crush, Coin Master, Royal Match, Honor of KingsWhale ARPPU $50-500+/moPower-law payer distribution — 2-5% of users carry the chart
Gacha / collection gamesGenshin Impact, Star Rail, Marvel SnapWhale ARPPU $100-1,000+/moRandom rewards + collection mechanics maximize whale spend
Hybrid social with virtual goodsTikTok (coins), Roblox (Robux), Discord (Nitro)Microtransactions × engagement scaleNetwork-effect engagement + low-friction virtual currency

The common thread across all 5 archetypes: predictable repeat or recurring revenue at scale. Apps with one-time purchase models (paid up-front, single IAP) are absent from sustained Top Grossing positions in 2026 — they can't compound revenue across user lifetimes the way the archetypes above do.

What it takes to reach Top Grossing

Cracking the top 1% by revenue takes roughly $800K in 30 days catalog-wide, and far more in Games. The distribution and per-category thresholds map the real entry points to the grossing charts.

Mobile app revenue distribution — 30-day windowRevenue distribution across monetizing apps. Distribution is heavily long-tailed; the top 1% of apps captures 76.1% of all mobile app revenue.025K50K75K100K<$1K: 70,779$1K-10K: 30,328$10K-100K: 15,412$100K-1M: 5,342$1M-10M: 883$10M+: 126Top-grossing tier<$1K$1K-10K$10K-100K$100K-1M$1M-10M$10M+Monthly revenue (USD)
Mobile app revenue distribution — 30-day window — Apps with revenue and ≥100 downloads in last 30 days, MWM catalog, State of April 2026.

Top-grossing thresholds by category (30-day revenue)

CategoryTop-1% thresholdTop-10% threshold
Game$1.1M$40K
Media & Entertainment$1M$30K
Social & Communication$700K$40K
Productivity & Tools$500K$20K
Lifestyle & Well-being$400K$20K
Education & Knowledge$300K$10K

Games set the steepest bar (top-1% past $1.1M/month) while top-decile entry is an order of magnitude lower. Top Grossing is a revenue chart, so it rewards monetization depth, not just install volume.

Quick answers

What is the Top Grossing chart on the App Store?

Top Grossing ranks apps by total revenue — summing paid downloads, subscriptions, consumable IAPs, and non-consumable IAPs together. It's the revenue scoreboard. Different from Top Free (ranks by install volume) and Top Paid (ranks by paid-app installs). Maintained per country, per category, updated regularly.

How much revenue does it take to be a top-grossing app?

Wildly category-dependent, but anchors from real catalog data: the top 1% of monetizing apps reach ~$800K/month in revenue; the top 0.1% reach ~$10M+/month. Game category has the highest top-1% threshold. The concentration is extreme — the top 1% of monetizing apps captures the majority of all mobile app revenue (power-law distribution).

What types of apps usually appear in Top Grossing?

Three patterns dominate. (1) **Subscription apps** — streaming (Netflix, Disney+, Spotify), dating (Tinder, Bumble), meditation (Calm, Headspace), AI tools. (2) **Free-to-play games with whale monetization** — Candy Crush, Coin Master, Royal Match, gacha RPGs. (3) **Hybrid social apps with premium tiers** — TikTok, YouTube Premium. The common thread: recurring or repeat-purchase revenue at scale.

Should I optimize my app for Top Grossing rank?

Generally no — Top Grossing rank is a consequence of revenue, not a direct discovery driver. Users browse Top Free for discovery much more than Top Grossing. The right move is to optimize monetization economics (paywall conversion, LTV, retention), and Top Grossing rank will follow as a natural byproduct of revenue scale.

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