Ad monetization — in-app advertising, or IAA — is the practice of earning revenue by showing ads to users. It's the strategy-and-operations layer that produces [[ad-revenue]]: choosing [[ad-unit]] formats, running an [[ad-mediation]] auction across networks, and tuning [[fill-rate]] and [[ecpmGlossaryeCPM (Effective Cost Per Mille)The revenue a publisher actually earns per 1,000 ad impressions — the publisher-side counterpart to CPM, after auction dynamics, fill rates, and floor prices.]]. The underlying identity is simple — ad revenueGlossaryAd RevenueThe revenue an app earns from showing ads — fundamentally impressions × eCPM, after fill rate and the mediation layer decide which requests get filled and at what pr... is roughly impressions × eCPM — and ad monetization is the work of moving both terms.
It is the default model wherever the paying minority is too small to carry the business alone: most casual gamesGlossaryCasual GamesA broad genre of easy-to-learn, short-session mobile games — the highest-volume segment of mobile gaming, monetized through a hybrid of ads and in-app purchases and..., utilities, and free content apps lean on [[rewarded-video]] and interstitials. It's also half of most [[app-monetization]] strategies — a hybrid that layers ads on the free base and [[iapGlossaryIn-App Purchase (IAP)Any purchase made inside an app after installation — consumables, non-consumables, or subscriptions. Processed by Apple or Google, who take a 15-30% commission.]] on the payers, so the majority who never buy still monetize.
The defining discipline is the retentionGlossaryRetention (D1 / D7 / D30)The percentage of users from a cohort who return to the app N days after install. D1 = day-1 retention, D7 = 7-day, D30 = 30-day. The single most important non-reven... trade-off: every extra ad raises revenue per sessionGlossaryApp SessionA single period of continuous user activity in an app, from open to close (or background past an inactivity timeout) — the atomic unit on which most engagement metri... today but adds friction that can erode [[retention]] and, with it, [[ltvGlossaryLifetime Value (LTV)The total revenue (or gross profit) you expect a single user to generate over their entire relationship with the app — the denominator of every UA decision.]]. Good ad monetization optimizes lifetime value, not impressions — testing ad load against retention rather than maximizing ads per session.